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Cards similar to Cloak of Feathers (400)

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Crash Through

Crash Through

Sorcery

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.

9.3 /10
$0.12
Shadow Rift

Shadow Rift

Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.

9.2 /10
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Warlords Fury

Warlord's Fury

Sorcery

Creatures you control gain first strike until end of turn.
Draw a card.

8.5 /10
$0.18
Faerie Guidemother  Gift of the Fae

Faerie Guidemother // Gift of the Fae

Creature — Faerie // Sorcery — Adventure (1/1)

Flying

Gift of the Fae

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

6.1 /10
$0.05
Gust of Wind

Gust of Wind

Sorcery

This spell costs less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.

5.7 /10
$0.05
Inaction Injunction

Inaction Injunction

Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.

3.4 /10
$0.06
Updraft

Updraft

Instant

Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.

3 /10
$0.19
Blizzard Brawl

Blizzard Brawl

Snow Sorcery

Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

7.5 /10
$0.11
Claim the Firstborn

Claim the Firstborn

Sorcery

Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

7.8 /10
$0.12
Crashing Tide

Crashing Tide

Sorcery

This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.

4.4 /10
$0.04
Drag Under

Drag Under

Sorcery

Return target creature to its owner's hand.
Draw a card.

4.1 /10
$0.04
Essence Fracture

Essence Fracture

Sorcery

Return two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)

0.8 /10
$0.06
Floodwaters

Floodwaters

Sorcery

Return up to two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)

2.4 /10
$0.02
Homestead Courage

Homestead Courage

Sorcery

Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.1 /10
$0.13
Irresistible Prey

Irresistible Prey

Sorcery

Target creature must be blocked this turn if able.
Draw a card.

7.2 /10
$0.11
Kick in the Door

Kick in the Door

Sorcery

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

6.7 /10
$0.03
Maximize Velocity

Maximize Velocity

Sorcery

Target creature gets +1/+1 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

5.1 /10
$0.02
Memory Sluice

Memory Sluice

Sorcery

Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

3 /10
$0.43
Reckless Charge

Reckless Charge

Sorcery

Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8 /10
$0.09
Renegade Tactics

Renegade Tactics

Sorcery

Target creature can't block this turn.
Draw a card.

9.1 /10
$0.06
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