Sorcery
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the highest power among creatures they control.
Sorcery
Target player discards two cards. Then exile that player's graveyard.
Sorcery
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
Sorcery
Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
Sorcery
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Suspend 3—
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Sorcery
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Target player discards two cards.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature.
10—19 | Each opponent sacrifices a creature.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Sorcery
Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
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