Instant
Destroy target creature that blocked or was blocked by a legendary creature this turn.
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
( can be paid with either or 2 life.)
Marrow Shards deals 1 damage to each attacking creature.
Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
Instant
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
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