Creature — Elephant Soldier (4/4)
Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Snow Creature — Wurm (4/4)
Trample
: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.
Creature — Phyrexian Druid (5/5)
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
Creature — Insect (5/5)
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
Creature — Centaur (3/4)
, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
Creature — Elephant (3/3)
: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.
Creature — Plant Elemental (5/5)
Trample
: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Creature — Dinosaur (3/3)
Trample
When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
Creature — Rhino (4/3)
Trample
Each creature you control with a +1/+1 counter on it has trample.
Creature — Treefolk Warrior (0/0)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
Creature — Phyrexian Wurm (6/6)
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature — Hydra (3/3)
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as Domesticated Hydra is monstrous, it has trample.
Creature — Human Warrior (4/3)
Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Dinosaur (6/6)
Trample
When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
Creature — Giant Druid (6/6)
Trample
When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
Creature — Beast (5/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Beast (6/6)
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Creature — Elf Druid (4/4)
Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
Creature — Wurm (9/9)
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
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