← Edit search Random card

Cards similar to Favorable Destiny (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ordeal of Heliod

Ordeal of Heliod

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.

5.4 /10
$0.09
Petrify

Petrify

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.

6.7 /10
$0.02
Planar Disruption

Planar Disruption

Enchantment — Aura

Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.

8.5 /10
$0.10
Pledge of Loyalty

Pledge of Loyalty

Enchantment — Aura

Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.

2.9 /10
$0.25
Realmbreakers Grasp

Realmbreaker's Grasp

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

6.3 /10
$0.03
Saving Grace

Saving Grace

Enchantment — Aura

Flash
Enchant creature you control
When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.

6 /10
$0.15
Serra Bestiary

Serra Bestiary

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .
Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.

0.2 /10
$0.17
Soul Tithe

Soul Tithe

Enchantment — Aura

Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its mana value.

5.1 /10
$0.13
Spirit Loop

Spirit Loop

Enchantment — Aura

Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

7.4 /10
$7.62
Temporal Isolation

Temporal Isolation

Enchantment — Aura

Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.

5.7 /10
$0.15
Trapped in the Tower

Trapped in the Tower

Enchantment — Aura

Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.

4.6 /10
$0.03
A Tale for the Ages

A Tale for the Ages

Enchantment

Enchanted creatures you control get +2/+2.

5.7 /10
$0.27
Cooped Up

Cooped Up

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
: Exile enchanted creature.

5.7 /10
$0.03
Daxos Blessed by the Sun

Daxos, Blessed by the Sun

Legendary Enchantment Creature — Demigod (2/0)

Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters the battlefield or dies, you gain 1 life.

9.5 /10
$0.13
Defang

Defang

Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt by enchanted creature.

3.1 /10
$0.10
Earnest Fellowship

Earnest Fellowship

Enchantment

Each creature has protection from its colors.

4.1 /10
$1.29
Energy Storm

Energy Storm

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.

1.5 /10
--
Flowering Field

Flowering Field

Enchantment — Aura

Enchant land
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

0.5 /10
$0.20
Haunted Library

Haunted Library

Enchantment

Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

8 /10
$1.05
Invasion of Gobakhan  Lightshield Array

Invasion of Gobakhan // Lightshield Array

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Lightshield Array

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

7.8 /10
$2.81
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.