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Cards similar to Forcefield (400)

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Iron Mastiff

Iron Mastiff

Artifact Creature — Dog (4/4)

Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.
1—9 | Iron Mastiff deals damage equal to its power to you.
10—19 | Iron Mastiff deals damage equal to its power to defending player.
20 | Iron Mastiff deals damage equal to its power to each opponent.

7.6 /10
$0.12
Izzet Keyrune

Izzet Keyrune

Artifact

: Add or .
: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.
Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.

5.9 /10
$0.15
Leonin Bladetrap

Leonin Bladetrap

Artifact

Flash (You may cast this spell any time you could cast an instant.)
, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.

1.4 /10
$0.08
Mask of Memory

Mask of Memory

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

9.7 /10
$0.29
Myr Convert

Myr Convert

Artifact Creature — Phyrexian Myr (2/1)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
, Pay 2 life: Add one mana of any color.

9.4 /10
$0.10
Nautiloid Ship

Nautiloid Ship

Artifact — Vehicle

Flying
When Nautiloid Ship enters the battlefield, exile target player's graveyard.
Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.
Crew 3

8.8 /10
$2.07
NineRinged Bo

Nine-Ringed Bo

Artifact

: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.

0.4 /10
$0.14
Quietus Spike

Quietus Spike

Artifact — Equipment

Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip

9.2 /10
$0.32
Relic Amulet

Relic Amulet

Artifact

Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.
, , Remove all charge counters from Relic Amulet: It deals that much damage to target creature.

4.5 /10
$0.08
Ribskiff

Ribskiff

Artifact — Vehicle

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
When Ribskiff enters the battlefield, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

5.2 /10
$0.02
Ring of Kalonia

Ring of Kalonia

Artifact — Equipment

Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.8 /10
$0.42
Rogues Gloves

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

8.8 /10
$0.19
Specters Shroud

Specter's Shroud

Artifact — Equipment

Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

4.1 /10
$0.22
Spellbinder

Spellbinder

Artifact — Equipment

Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip

5 /10
$5.17
Sword of Body and Mind

Sword of Body and Mind

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip

8.9 /10
--
Sword of Dungeons  Dragons

Sword of Dungeons & Dragons

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip

10 /10
$1.28
Sword of Fire and Ice

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip

9.5 /10
~$42
Sword of Forge and Frontier

Sword of Forge and Frontier

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip

9.4 /10
$9.02
Sword of Hearth and Home

Sword of Hearth and Home

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip

9.8 /10
~$13
Sword of Hours

Sword of Hours

Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

8.8 /10
$4.39
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