Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Instant
Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
Instant
Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
Instant
Draw a card for each Island you control, then discard two cards.
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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