Instant
Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Choose one —
• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.
• Creatures you control get +1/+0 until end of turn.
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Creatures you control get +2/+1 until end of turn.
Instant // Instant
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Loss
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Create two 1/1 white Human creature tokens.
Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Instant
Cast this spell only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine (Choose both if you pay the entwine cost.)
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
Instant
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Instant
This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Instant
Choose one —
• You gain 5 life.
• Counter target spell.
• Target creature gets -2/-2 until end of turn.
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
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