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Cards similar to Life and Limb (400)

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Overlaid Terrain

Overlaid Terrain

Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have ": Add two mana of any one color."

4.1 /10
$0.45
Prismatic Omen

Prismatic Omen

Enchantment

Lands you control are every basic land type in addition to their other types.

8.6 /10
$3.91
Raised by Giants

Raised by Giants

Legendary Enchantment — Background

Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.

8.4 /10
$0.12
Rites of Flourishing

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.

9.4 /10
$3.08
Tarmogoyf Nest

Tarmogoyf Nest

Kindred Enchantment — Lhurgoyf Aura

Enchant land
Enchanted land has ", : Create a Tarmogoyf token." (It's a Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that power plus 1.")

3.2 /10
$5.32
The Flesh Is Weak

The Flesh Is Weak

Enchantment

When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.

6.1 /10
$0.15
The Hunger Tide Rises

The Hunger Tide Rises

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 1/1 black and green Insect creature token.
IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.

1.6 /10
$0.18
The Huntsmans Redemption

The Huntsman's Redemption

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

6.4 /10
$0.10
Tricksters Elk

Trickster's Elk

Enchantment Creature — Elk (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.

2.4 /10
$0.29
Venom

Venom

Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

2.6 /10
$0.14
Verdant Embrace

Verdant Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

8.3 /10
$0.12
Verdant Succession

Verdant Succession

Enchantment

Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

4.3 /10
$2.09
Vernal Bloom

Vernal Bloom

Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional .

7.3 /10
$4.18
Vorinclex  The Grand Evolution

Vorinclex // The Grand Evolution

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (6/6)

Trample, reach
When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Grand Evolution

(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face u

9.2 /10
$7.63
Wilderness Reclamation

Wilderness Reclamation

Enchantment

At the beginning of your end step, untap all lands you control.

9.7 /10
$1.01
Zendikars Roil

Zendikar's Roil

Enchantment

Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

9.6 /10
$0.77
Aid from the Cowl

Aid from the Cowl

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

7.2 /10
$0.16
Aluren

Aluren

Enchantment

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

7.3 /10
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Ancestral Mask

Ancestral Mask

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

9.4 /10
$1.44
Arasta of the Endless Web

Arasta of the Endless Web

Legendary Enchantment Creature — Spider (3/5)

Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

9.6 /10
$0.27
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