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Cards similar to Nemesis of Reason (400)

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Psychic Symbiont

Psychic Symbiont

Creature — Nightmare Horror (3/3)

Flying
When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

3.2 /10
$0.02
Rilsa Rael Kingpin

Rilsa Rael, Kingpin

Legendary Creature — Human Rogue (2/5)

Deathtouch
When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.

8.2 /10
$0.07
Ruthless Deathfang

Ruthless Deathfang

Creature — Dragon (4/4)

Flying
Whenever you sacrifice a creature, target opponent sacrifices a creature.

5.9 /10
$0.07
Syndicate Infiltrator

Syndicate Infiltrator

Creature — Vampire Wizard (3/3)

Flying
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.

2.6 /10
$0.01
Taigam Sidisis Hand

Taigam, Sidisi's Hand

Legendary Creature — Human Wizard (3/4)

Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

5.8 /10
$0.06
The Master Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue (3/3)

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

5.5 /10
$0.12
The Wise Mothman

The Wise Mothman

Legendary Creature — Insect Mutant (3/3)

Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

7.7 /10
$9.33
Uchbenbak the Great Mistake

Uchbenbak, the Great Mistake

Legendary Creature — Skeleton Horror (6/4)

Vigilance, menace
Descend 8 — : Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

5.1 /10
$0.02
Vela the NightClad

Vela the Night-Clad

Legendary Creature — Human Wizard (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

7.3 /10
$0.79
Xanathar Guild Kingpin

Xanathar, Guild Kingpin

Legendary Creature — Beholder (5/6)

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

8.3 /10
$3.98
Ayesha Tanaka Armorer

Ayesha Tanaka, Armorer

Legendary Creature — Human Artificer (2/4)

Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Ayesha can't be blocked as long as defending player controls three or more artifacts.

4.5 /10
$0.10
Coram the Undertaker

Coram, the Undertaker

Legendary Creature — Human Warrior (0/5)

Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.

4.5 /10
$2.39
Ashioks Forerunner

Ashiok's Forerunner

Creature — Human Wizard (3/3)

Flash
When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.

2.2 /10
$0.09
Callidus Assassin

Callidus Assassin

Creature — Human Shapeshifter Assassin (3/3)

Flash
Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."

8.1 /10
$2.84
Cult of Skaro

Cult of Skaro

Legendary Artifact Creature — Dalek (4/4)

Whenever Cult of Skaro attacks, choose one at random —
• Thay — Put a +1/+1 counter on each artifact creature you control.
• Caan — Draw two cards.
• Sec — Create a 3/3 black Dalek artifact creature token with menace.
• Jast — Each opponent loses 4 life.

6.1 /10
$0.10
Curious Cadaver

Curious Cadaver

Creature — Zombie Detective (3/1)

Flying
When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.

1.3 /10
$0.01
Deadeye Plunderers

Deadeye Plunderers

Creature — Human Pirate (3/3)

Deadeye Plunderers gets +1/+1 for each artifact you control.
: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

6.1 /10
$0.12
Dragonlord Silumgar

Dragonlord Silumgar

Legendary Creature — Elder Dragon (3/5)

Flying, deathtouch
When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.

8.3 /10
$4.74
Dralnu Lich Lord

Dralnu, Lich Lord

Legendary Creature — Zombie Wizard (3/3)

If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.
: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

4.6 /10
$0.45
Elenda and Azor

Elenda and Azor

Legendary Creature — Vampire Knight Sphinx (6/6)

Flying, ward
Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.

8.1 /10
$0.43
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