Sorcery
Assist (Another player can pay up to of this spell's cost.)
Exile all nonland permanents.
Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.
Sorcery
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.
Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie enters the battlefield under your control, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling (, Discard this card: Draw a card.)
Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Snow Sorcery
Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature — Dragon // Sorcery — Adventure (4/4)
Flying, vigilance
Rob the Hoard
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
Sorcery
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
Sorcery // Sorcery
Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Dirty
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Kindred Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
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