Creature — Phyrexian Goblin (1/1)
, , Sacrifice an artifact or land: Draw a card.
Snow Creature — Spirit (1/1)
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Creature — Merfolk Wizard Mutant (1/1)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
Artifact Creature — Cyborg Beeble (1/1)
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature — Zombie Horse (3/3)
As an additional cost to cast this spell, exile a creature card from your graveyard.
, Exile Cobbled Lancer from your graveyard: Draw a card.
Creature — Zombie (1/1)
, , Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
Enchantment Creature — Human Citizen (1/2)
, Sacrifice an artifact or creature: Draw a card.
Creature — Spirit (1/1)
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
Creature — Spirit (1/1)
, Sacrifice a creature: Discard a card, then draw a card.
Creature — Human Wizard // Creature — Demon (1/1)
, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
Awoken Demon
Creature — Human Peasant (1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Creature — Merfolk Wizard (0/1)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
: Draw a card, then discard a card.
LEVEL 3+
0/1
: Draw a card.
Artifact Creature — Human Soldier (1/1)
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.
Creature — Human (1/1)
: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.
: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.
: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Creature — Eye Bat (1/1)
Flying
When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Faerie Warlock (1/1)
Flying
When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
Creature — Faerie Rogue (1/1)
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
Creature — Elemental Dog (1/2)
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Fox (1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling (, Discard this card: Draw a card.)
Creature — Goblin Artificer (1/1)
: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
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