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Cards similar to Raking Canopy (400)

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Bred for the Hunt

Bred for the Hunt

Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

8.9 /10
$0.38
Broken Fall

Broken Fall

Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

4.8 /10
$0.55
Canopy Cover

Canopy Cover

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.

8.9 /10
$1.36
Chalk Outline

Chalk Outline

Enchantment

Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.8 /10
$0.05
Crosswinds

Crosswinds

Enchantment

Creatures with flying get -2/-0.

0.7 /10
$0.24
Curse of Clinging Webs

Curse of Clinging Webs

Enchantment — Aura Curse

Enchant player
Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.

8 /10
$0.96
Cycle of Life

Cycle of Life

Enchantment

Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

0.5 /10
$0.77
Cyclone

Cyclone

Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

2.1 /10
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Dense Canopy

Dense Canopy

Enchantment

Creatures with flying can block only creatures with flying.

3.2 /10
$0.27
Druid Class

Druid Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

9.6 /10
$1.14
Druids Call

Druid's Call

Enchantment — Aura

Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

6.8 /10
$1.65
Emrakuls Influence

Emrakul's Influence

Enchantment

Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.

4 /10
$0.05
Fortitude

Fortitude

Enchantment — Aura

Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.

6.3 /10
$0.34
Freyalises Charm

Freyalise's Charm

Enchantment

Whenever an opponent casts a black spell, you may pay . If you do, you draw a card.
: Return Freyalise's Charm to its owner's hand.

1 /10
$0.17
Hardy Outlander

Hardy Outlander

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

6.4 /10
$0.06
Katabatic Winds

Katabatic Winds

Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.

2 /10
$1.51
Leyline of Abundance

Leyline of Abundance

Enchantment

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.

9.1 /10
$0.40
Life Finds a Way

Life Finds a Way

Enchantment

Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)

6.6 /10
$3.81
Mammoth Harness

Mammoth Harness

Enchantment — Aura

Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

0.3 /10
$0.75
Mantle of Webs

Mantle of Webs

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)

2.9 /10
$0.02
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