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Cards similar to Shepherd of the Lost (400)

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Alabaster Kirin

Alabaster Kirin

Creature — Kirin (2/3)

Flying, vigilance

1.1 /10
$0.02
Angel of Condemnation

Angel of Condemnation

Creature — Angel (3/3)

Flying, vigilance
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

6.6 /10
$0.42
Angel of Invention

Angel of Invention

Creature — Angel (2/1)

Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

8.1 /10
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Angel of Light

Angel of Light

Creature — Angel (3/3)

Flying, vigilance

0.5 /10
$4.57
Angel of the Dawn

Angel of the Dawn

Creature — Angel (3/3)

Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

5 /10
$0.04
Angelic Field Marshal

Angelic Field Marshal

Creature — Angel (3/3)

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

8.4 /10
$0.52
Angelic SellSword

Angelic Sell-Sword

Creature — Angel Mercenary (4/4)

Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

5.3 /10
$0.11
Ao the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit (5/4)

Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

8.9 /10
$0.99
Archangel Avacyn  Avacyn the Purifier

Archangel Avacyn // Avacyn, the Purifier

Legendary Creature — Angel // Legendary Creature — Angel (4/4)

Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Avacyn, the Purifier

Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

7.7 /10
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Armored Griffin

Armored Griffin

Creature — Griffin (2/3)

Flying, vigilance

3.6 /10
$0.12
Avacyn Guardian Angel

Avacyn, Guardian Angel

Legendary Creature — Angel (5/4)

Flying, vigilance
: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.

5.8 /10
$0.73
Combat Professor

Combat Professor

Creature — Bird Cleric (2/3)

Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

3 /10
$0.02
Dawnfeather Eagle

Dawnfeather Eagle

Creature — Bird (3/3)

Flying
When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

2.4 /10
$0.03
Elesh Norn  The Argent Etchings

Elesh Norn // The Argent Etchings

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (3/5)

Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Argent Etchings

(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

9 /10
$5.60
Emeria Captain

Emeria Captain

Creature — Angel Warrior (1/1)

Flying, vigilance
When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

3.6 /10
$0.05
GeistHonored Monk

Geist-Honored Monk

Creature — Human Monk (0/0)

Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

8.1 /10
$0.25
Ghostly Sentinel

Ghostly Sentinel

Creature — Kor Spirit (3/3)

Flying, vigilance

0.7 /10
$0.03
Glorifier of Dusk

Glorifier of Dusk

Creature — Vampire Soldier (4/4)

Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

2.1 /10
$0.03
GodEternal Oketra

God-Eternal Oketra

Legendary Creature — Zombie God (3/6)

Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

9.1 /10
$7.10
Goldmane Griffin

Goldmane Griffin

Creature — Griffin (3/2)

Flying, vigilance
When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.

2.3 /10
$0.31
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