Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or .
Land
Spymaster's Vault enters the battlefield tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city's blessing.
Land
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Legendary Land
Barad-dûr enters the battlefield tapped unless you control a legendary creature.
: Add .
, : Amass Orcs X. Activate only if a creature died this turn.
Land — Gate
: Add .
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Land
Bretagard Stronghold enters the battlefield tapped.
: Add .
, , Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
Land — Cave
: Add .
: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Land
Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land
Dungeon Descent enters the battlefield tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
: Add or .
Land
Great Hall of Starnheim enters the battlefield tapped.
: Add .
, , Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Land — Desert
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
Land
: Add .
, : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
, Sacrifice a Swamp: Add .
Land
Littjara Mirrorlake enters the battlefield tapped.
: Add .
, , Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery.
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