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Cards similar to Tangle Mantis (400)

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Angelfire Ignition

Angelfire Ignition

Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.6 /10
$0.49
Angry Mob

Angry Mob

Creature — Human (2/2)

Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.

2.4 /10
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Annoyed Altisaur

Annoyed Altisaur

Creature — Dinosaur (6/5)

Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

8.6 /10
$0.10
Appeal  Authority

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

3.2 /10
$0.05
Arahbo Roar of the World

Arahbo, Roar of the World

Legendary Creature — Cat Avatar (5/5)

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

7.7 /10
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Arbalest Engineers

Arbalest Engineers

Creature — Human Artificer (2/2)

When Arbalest Engineers enters, choose one —
• Arbalest Engineers deals 1 damage to any target.
• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.
• Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

3.6 /10
$0.05
Arborback Stomper

Arborback Stomper

Creature — Beast (5/4)

Trample
When Arborback Stomper enters, you gain 5 life.

3.5 /10
$0.03
Arcane Archery

Arcane Archery

Instant

Target creature gets +3/+3 and gains reach and trample until end of turn.
You get a one-time boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."

10 /10
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Arcbound Crusher

Arcbound Crusher

Artifact Creature — Juggernaut (0/0)

Trample
Whenever another artifact enters, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

8 /10
$2.17
Archdemon of Unx

Archdemon of Unx

Creature — Demon (6/6)

Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.

2 /10
$0.25
Archetype of Aggression

Archetype of Aggression

Enchantment Creature — Human Warrior (3/2)

Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.

8.9 /10
$0.63
Archon of Valors Reach

Archon of Valor's Reach

Creature — Archon (5/6)

Flying, vigilance, trample
As Archon of Valor's Reach enters, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.

8 /10
$0.26
Archweaver

Archweaver

Creature — Spider (5/5)

Reach, trample

3.1 /10
$0.07
Arctic Nishoba

Arctic Nishoba

Creature — Cat Warrior (6/6)

Trample
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba dies, you gain 2 life for each age counter on it.

0.7 /10
$0.14
Argothian Wurm

Argothian Wurm

Creature — Wurm (6/6)

Trample
When Argothian Wurm enters, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

3.6 /10
$2.75
Arlinn Kord  Arlinn Embraced by the Moon

Arlinn Kord // Arlinn, Embraced by the Moon

Legendary Planeswalker — Arlinn // Legendary Planeswalker —

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

Arlinn, Embraced by the Moon

+1: Creatures you control get +1/+1 and gain trample until end of turn.
-1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
-6: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'"

7.6 /10
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Arlinn the Packs Hope  Arlinn the Moons Fury

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Legendary Planeswalker — Arlinn // Legendary Planeswalker —

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
-3: Create two 2/2 green Wolf creature tokens.

Arlinn, the Moon's Fury

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

7.8 /10
$2.97
Armada Wurm

Armada Wurm

Creature — Wurm (5/5)

Trample
When Armada Wurm enters, create a 5/5 green Wurm creature token with trample.

6.5 /10
$0.43
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