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Cards similar to Tenacity (400)

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Morale

Morale

Instant

Attacking creatures get +1/+1 until end of turn.

0.6 /10
$0.23
Phalanx Formation

Phalanx Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

2.9 /10
$0.07
Piety

Piety

Instant

Blocking creatures get +0/+3 until end of turn.

0.5 /10
$0.06
Rally Maneuver

Rally Maneuver

Instant

Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

2.3 /10
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Rally the Righteous

Rally the Righteous

Instant

Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

4.6 /10
$0.19
Roar of the Kha

Roar of the Kha

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Untap all creatures you control.
Entwine (Choose both if you pay the entwine cost.)

3.7 /10
$0.24
Stall for Time

Stall for Time

Instant

Kicker (You may pay an additional as you cast this spell.)
Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.

4.4 /10
$0.04
Yare

Yare

Instant

Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.

0.2 /10
$0.87
Charge of the Mites

Charge of the Mites

Instant

Choose one —
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)

7.4 /10
$0.10
Dead Before Sunrise

Dead Before Sunrise

Instant

Until end of turn, outlaw creatures you control get +1/+0 and gain ": This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

4.7 /10
$0.10
Domineering Will

Domineering Will

Instant

Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

7.7 /10
$0.50
Eerie Interference

Eerie Interference

Instant

Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

6.5 /10
$0.02
Enduring Victory

Enduring Victory

Instant

Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

1.4 /10
$0.06
Family Reunion

Family Reunion

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

5.5 /10
$0.02
Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

2.8 /10
$0.03
Holy Light

Holy Light

Instant

Nonwhite creatures get -1/-1 until end of turn.

0.9 /10
$0.37
Honors Reward

Honor's Reward

Instant

You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

2 /10
$0.03
Kayas Onslaught

Kaya's Onslaught

Instant

Target creature gets +1/+1 and gains double strike until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5.5 /10
$0.11
Leap of Faith

Leap of Faith

Instant

Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

0.8 /10
$0.05
Rapid Fire

Rapid Fire

Instant

Cast this spell only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

0.4 /10
~$14
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