Creature — Spirit (4/4)
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay .
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Creature — Spirit (2/2)
Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.
Artifact // Artifact Creature — Golem (0/0)
When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order.
Craft with Cave (, Exile this artifact, Exile a Cave you control or a Cave card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Kaslem's Strider
Creature — Elf Shaman (2/2)
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Merfolk Scout (2/1)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Insect Shaman (3/2)
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Dinosaur (4/3)
When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Scout (3/1)
Vigilance
When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Lizard (4/2)
Flash
When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature — Ooze (3/3)
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Creature — Elf Druid (1/1)
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Human Cleric (1/2)
When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
Creature — Elf (3/2)
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker
When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Creature — Merfolk Scout (2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Dinosaur (3/3)
When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
Creature — Human Druid (3/3)
When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Scout Ranger (2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elf Druid Warrior (2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Beast (3/3)
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.
Creature — Elf Scout (2/2)
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
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