Sorcery
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Sorcery
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Put target nonland permanent on top of its owner's library.
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Sorcery
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Choose one or both —
• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.
Sorcery
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Sorcery
Return target artifact card from your graveyard to the battlefield.
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