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Cards similar to Void Squall (400)

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Mimeofacture

Mimeofacture

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.

1.4 /10
$0.29
Pull from the Deep

Pull from the Deep

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

6 /10
$0.14
Read the Tides

Read the Tides

Sorcery

Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.

3.3 /10
$0.02
Sacred Excavation

Sacred Excavation

Sorcery

Return up to two target cards with cycling from your graveyard to your hand.

3.9 /10
$0.06
Scalding Viper  Steam Clean

Scalding Viper // Steam Clean

Creature — Elemental Snake // Sorcery — Adventure (2/1)

Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.

Steam Clean

Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

7.3 /10
$0.19
Sea Gods Revenge

Sea God's Revenge

Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2.2 /10
$0.06
Sea Gods Scorn

Sea God's Scorn

Sorcery

Return up to three target creatures and/or enchantments to their owners' hands.

2.8 /10
$0.04
Step Through

Step Through

Sorcery

Return two target creatures to their owners' hands.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

9.1 /10
$0.07
Stolen Goods

Stolen Goods

Sorcery

Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

7.6 /10
$0.39
Temporal Cleansing

Temporal Cleansing

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
The owner of target nonland permanent puts it into their library second from the top or on the bottom.

5.9 /10
$0.03
Temporal Eddy

Temporal Eddy

Sorcery

Put target creature or land on top of its owner's library.

0.4 /10
$0.04
Unexpected Results

Unexpected Results

Sorcery

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

7.6 /10
$0.31
Upheaval

Upheaval

Sorcery

Return all permanents to their owners' hands.

10 /10
--
Wash Out

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

8.3 /10
$0.56
Arcane Heist

Arcane Heist

Sorcery

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

5.9 /10
$0.46
Balance of Power

Balance of Power

Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

2 /10
~$44
Bond of Insight

Bond of Insight

Sorcery

Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.

7.2 /10
$0.15
Confiscation Coup

Confiscation Coup

Sorcery

Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's mana value. If you do, gain control of it.

5.4 /10
$0.17
Covenant of Minds

Covenant of Minds

Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.

3.9 /10
$0.18
Decisions Decisions

Decisions, Decisions

Sorcery

Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.

0.1 /10
$0.01
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