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Cards similar to Wild Aesthir (400)

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Marble Gargoyle

Marble Gargoyle

Artifact Creature — Gargoyle (2/2)

Flying
: Marble Gargoyle gets +0/+1 until end of turn.

1.3 /10
$0.02
Merchant of Truth

Merchant of Truth

Creature — Angel Detective (2/5)

Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

7.1 /10
$0.21
Mesa Falcon

Mesa Falcon

Creature — Bird (1/1)

Flying
: Mesa Falcon gets +0/+1 until end of turn.

1.2 /10
$0.09
Moonwing Moth

Moonwing Moth

Creature — Insect (2/1)

Flying
: Moonwing Moth gets +0/+1 until end of turn.

0.5 /10
$0.11
Mothrider Samurai

Mothrider Samurai

Creature — Human Samurai (2/2)

Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

3.7 /10
$0.13
Osai Vultures

Osai Vultures

Creature — Bird (1/1)

Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

1.5 /10
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Perimeter Enforcer

Perimeter Enforcer

Creature — Human Detective (1/1)

Flying, lifelink
Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.

1.7 /10
$0.02
Razorfield Ripper

Razorfield Ripper

Artifact Creature — Equipment Rhino (3/3)

Whenever Razorfield Ripper or equipped creature attacks, you get (an energy counter), then it gets +X/+X until end of turn, where X is the amount of you have.
Reconfigure—Pay or . (Pay or : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

4 /10
$0.28
RuneCervin Rider

Rune-Cervin Rider

Creature — Elf Knight (2/2)

Flying
: Rune-Cervin Rider gets +1/+1 until end of turn.

0.2 /10
$0.12
Sanctifier of Souls

Sanctifier of Souls

Creature — Human Cleric (2/3)

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

1.8 /10
$0.09
Sanguine Evangelist

Sanguine Evangelist

Creature — Vampire Cleric (2/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.

5.4 /10
$0.20
Serra Advocate

Serra Advocate

Creature — Angel (2/2)

Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.

2.2 /10
$0.24
Skyhunter Strike Force

Skyhunter Strike Force

Creature — Cat Knight (2/2)

Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.

9 /10
$1.70
Soldier of the Grey Host

Soldier of the Grey Host

Creature — Spirit Soldier (2/2)

Flash
Flying
When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.

2.7 /10
$0.01
Soltari Crusader

Soltari Crusader

Creature — Soltari Knight (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
: Soltari Crusader gets +1/+0 until end of turn.

2.6 /10
$0.20
Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.3 /10
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Sublime Archangel

Sublime Archangel

Creature — Angel (4/3)

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

7.8 /10
$2.70
Sustainer of the Realm

Sustainer of the Realm

Creature — Angel (2/3)

Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

1.6 /10
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White Shield Crusader

White Shield Crusader

Creature — Human Knight (2/1)

Protection from black
: White Shield Crusader gains flying until end of turn.
: White Shield Crusader gets +1/+0 until end of turn.

1 /10
$0.34
Wings of the Guard

Wings of the Guard

Creature — Bird (1/1)

Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

2.7 /10
$0.06
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