Instant
This spell costs less to cast if you gained life this turn.
Destroy target nonland permanent.
Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
Instant
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Instant — Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.
Draw a card.
Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant — Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Instant
Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
Instant — Arcane
Destroy target artifact or enchantment.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Destroy target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
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