Land
Castle Vantress enters the battlefield tapped unless you control an Island.
: Add .
, : Scry 2.
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or .
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or .
Land
Monumental Henge enters the battlefield tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Land
Rivendell enters the battlefield tapped unless you control a legendary creature.
: Add .
, : Scry 2. Activate only if you control a legendary creature.
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or .
Land
Shifting Woodland enters the battlefield tapped unless you control a Forest.
: Add .
Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Spymaster's Vault enters the battlefield tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
: Add or .
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or .
Legendary Land
The Shire enters the battlefield tapped unless you control a legendary creature.
: Add .
, , Tap an untapped creature you control: Create a Food token.
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.
: Add .
: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
: Add .
: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
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