Creature — Kor Soldier (2/2)
Vigilance
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Creature — Bird (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Artifact — Equipment
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment.
Equip
Legendary Enchantment Creature — Demigod (2/0)
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters the battlefield or dies, you gain 1 life.
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Cleric (1/1)
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Creature — Human Monk (1/1)
Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
Creature — Human Warrior (3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Human Cleric (2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Human Samurai (2/2)
Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Human Samurai (0/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Legendary Creature — Cat Cleric (2/2)
Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature.
Equipped creatures you control get +1/+1.
: Create a 2/2 white Cat creature token.
Legendary Creature — Human Samurai (2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
Creature — Kithkin Knight (2/2)
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Samurai (1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Creature — Human Cleric (1/1)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Creature — Kor Scout (2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Vampire Soldier (2/1)
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring.
, , Remove two oil counters from Norn's Wellspring: Draw a card.
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