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Cards similar to Ceremonial Guard (400)

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Amy Pond

Amy Pond

Legendary Creature — Human (2/2)

Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion (You can have two commanders if the other is the Doctor.)

5.9 /10
$0.83
Arni Metalbrow

Arni Metalbrow

Legendary Creature — Human Berserker (3/3)

Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

7.1 /10
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Ashmouth Hound

Ashmouth Hound

Creature — Elemental Dog (2/1)

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

2.9 /10
$0.05
Aspiring Champion

Aspiring Champion

Creature — Astartes Warrior (3/3)

Menace
Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.

7.3 /10
$0.13
Avalanche Riders

Avalanche Riders

Creature — Human Nomad (2/2)

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.

4.5 /10
$0.37
Balduvian Berserker

Balduvian Berserker

Creature — Kor Berserker (1/3)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.

3.9 /10
$0.03
Balduvian Warlord

Balduvian Warlord

Creature — Human Barbarian (3/2)

: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.

3.1 /10
$0.26
Battlefield Scavenger

Battlefield Scavenger

Creature — Jackal Rogue (2/2)

You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, you may discard a card. If you do, draw a card.

2 /10
$0.02
Belligerent Guest

Belligerent Guest

Creature — Vampire (3/2)

Trample
Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

6.1 /10
$0.02
Bellowsbreath Ogre

Bellowsbreath Ogre

Artifact Creature — Ogre Shaman (3/3)

Starting intensity 1
Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target. Then Bellowsbreath Ogre intensifies by 1.

10 /10
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Blazing Blade Askari

Blazing Blade Askari

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Blazing Blade Askari becomes colorless until end of turn.

0.8 /10
$0.10
Bloodmad Vampire

Bloodmad Vampire

Creature — Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Bloodrock Cyclops

Bloodrock Cyclops

Creature — Cyclops (3/3)

Bloodrock Cyclops attacks each combat if able.

0.3 /10
$0.14
Bogardan Lancer

Bogardan Lancer

Creature — Human Knight (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1.3 /10
$0.09
Bolt Hound

Bolt Hound

Creature — Elemental Dog (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

6.8 /10
$0.20
Bomb Squad

Bomb Squad

Creature — Dwarf (1/1)

: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

4.6 /10
$1.11
Borderland Marauder

Borderland Marauder

Creature — Human Warrior (1/2)

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

3.4 /10
$0.01
Brazen Blademaster

Brazen Blademaster

Creature — Orc Pirate (2/3)

Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.

3 /10
$0.01
Brazen Wolves

Brazen Wolves

Creature — Wolf (2/3)

Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.

2 /10
$0.05
Breeches Eager Pillager

Breeches, Eager Pillager

Legendary Creature — Goblin Pirate (3/3)

First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.

8.5 /10
$0.36
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