Creature — Zombie (2/1)
Dungeon Crawler enters the battlefield tapped.
Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.
Creature — Elf Berserker (1/2)
Boast — : Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Human Wizard // Creature — Demon (1/1)
, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
Awoken Demon
Creature — Faerie (1/1)
Flying
Whenever Eye Collector deals combat damage to a player, each player mills a card.
Creature — Eye Bat (1/1)
Flying
When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Faerie Warlock (1/1)
Flying
When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
Creature — Skeleton Rogue (2/2)
Forsaken Miner can't block.
Whenever you commit a crime, you may pay . If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Skeleton Warrior (2/1)
Gutterbones enters the battlefield tapped.
: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
Creature — Nightmare Elf (1/1)
When Haunt of the Dead Marshes enters the battlefield, scry 1.
: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
Creature — Cleric (1/1)
: Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
Creature — Harpy Mercenary (2/1)
Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay .
Creature — Human Wizard (1/1)
, : Add one mana of any color.
, : Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Faerie Rogue (1/1)
Flying
Nightshade Stinger can't block.
Enchantment — Saga // Enchantment Creature — Rat Rogue (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Nezumi Road Captain
Menace
Vehicles you control have menace. (They can't be blocked except by two or more creatures.)
Creature — Skeleton (1/1)
: Return Persistent Specimen from your graveyard to the battlefield tapped.
Creature — Imp (1/1)
Flying
, , Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
Creature — Human Cleric (0/2)
, , Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature — Human Assassin (1/1)
Deathtouch
Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Ruthless Ripper is turned face up, target player loses 2 life.
Creature — Skeleton (1/2)
: Return Sanitarium Skeleton from your graveyard to your hand.
Creature — Phyrexian Minion (3/3)
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
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