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Cards similar to Dream Stalker (400)

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Enigma Thief

Enigma Thief

Creature — Sphinx Rogue (5/5)

Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.

7.3 /10
$0.16
Fathom Seer

Fathom Seer

Creature — Illusion (1/3)

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

4.7 /10
$0.05
Jeering Homunculus

Jeering Homunculus

Creature — Homunculus (0/4)

When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

4.1 /10
$0.11
Manic Scribe

Manic Scribe

Creature — Human Wizard (0/3)

When Manic Scribe enters the battlefield, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

7.3 /10
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Merfolk Pupil

Merfolk Pupil

Creature — Merfolk Wizard (1/1)

When Merfolk Pupil enters the battlefield, draw a card, then discard a card.
, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.

3.6 /10
$0.04
Merfolk Traders

Merfolk Traders

Creature — Merfolk (1/2)

When Merfolk Traders enters the battlefield, draw a card, then discard a card.

2 /10
$0.16
Nardole Resourceful Cyborg

Nardole, Resourceful Cyborg

Legendary Artifact Creature — Scientist (1/2)

: Add for each counter on Nardole. Spend this mana only to cast noncreature spells.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Doctor's companion (You can have two commanders if the other is the Doctor.)

4.7 /10
$0.20
Nightclub Bouncer

Nightclub Bouncer

Creature — Human Rogue (2/3)

Flash
When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs more to cast."

10 /10
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Owl Familiar

Owl Familiar

Creature — Bird (1/1)

Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.

3.1 /10
$0.50
Rattlechains

Rattlechains

Creature — Spirit (2/1)

Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

7.7 /10
$0.13
Rescuer Chwinga

Rescuer Chwinga

Creature — Elemental Spirit (2/2)

Flash
Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.

6.5 /10
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Sages Row Savant

Sage's Row Savant

Creature — Vedalken Wizard (2/1)

When Sage's Row Savant enters the battlefield, scry 2.

3.6 /10
$0.02
Saiba Cryptomancer

Saiba Cryptomancer

Creature — Moonfolk Ninja (0/1)

Flash
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Hexproof

6.8 /10
$0.08
Screeching Skaab

Screeching Skaab

Creature — Zombie (2/1)

When Screeching Skaab enters the battlefield, mill two cards.

3.2 /10
$0.09
Shipwreck Looter

Shipwreck Looter

Creature — Human Pirate (2/1)

Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.

3 /10
$0.03
Shipwreck Sifters

Shipwreck Sifters

Creature — Spirit (1/2)

When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.

2.4 /10
$0.02
Sultai Skullkeeper

Sultai Skullkeeper

Creature — Snake Shaman (2/1)

When Sultai Skullkeeper enters the battlefield, mill two cards.

1.8 /10
$0.05
Tempest Harvester

Tempest Harvester

Creature — Merfolk Wizard (2/1)

When Tempest Harvester enters the battlefield, you get (two energy counters).
, Pay : Draw a card, then discard a card.

1.4 /10
$0.13
Vodalian Merchant

Vodalian Merchant

Creature — Merfolk (1/2)

When Vodalian Merchant enters the battlefield, draw a card, then discard a card.

1.5 /10
$0.20
Wall of Lost Thoughts

Wall of Lost Thoughts

Creature — Wall (0/4)

Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

6.4 /10
$0.17
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