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Cards similar to Eland Umbra (400)

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Trapped in the Tower

Trapped in the Tower

Enchantment — Aura

Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.

4.6 /10
$0.03
Twinblade Geist  Twinblade Invocation

Twinblade Geist // Twinblade Invocation

Creature — Spirit Warrior // Enchantment — Aura (1/1)

Double strike
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Twinblade Invocation

Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

6.3 /10
$0.09
Ward of Lights

Ward of Lights

Enchantment — Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

3.9 /10
$0.17
Ward of Piety

Ward of Piety

Enchantment — Aura

Enchant creature
: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.

0.6 /10
$0.12
Weight of Conscience

Weight of Conscience

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

2.9 /10
$0.04
Absolute Grace

Absolute Grace

Enchantment

All creatures have protection from black.

3.9 /10
$0.48
Absolute Law

Absolute Law

Enchantment

All creatures have protection from red.

3.8 /10
$0.45
Angelic Renewal

Angelic Renewal

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

7.9 /10
$0.27
Ashes of the Abhorrent

Ashes of the Abhorrent

Enchantment

Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.

7.9 /10
$0.40
Assemble the Players

Assemble the Players

Enchantment

You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

7 /10
$0.18
Baffling End

Baffling End

Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

3.7 /10
$0.09
Blind Obedience

Blind Obedience

Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.

9.8 /10
$1.99
Brave the Sands

Brave the Sands

Enchantment

Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.

9.4 /10
$2.95
Call to Arms

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

0.9 /10
$0.63
Case of the Gateway Express

Case of the Gateway Express

Enchantment — Case

When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.

3.6 /10
$0.14
Charitable Levy

Charitable Levy

Enchantment

Noncreature spells cost more to cast.
Whenever a player casts a noncreature spell, put a collection counter on Charitable Levy. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

2.6 /10
$0.22
Chivalric Alliance

Chivalric Alliance

Enchantment

Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

9 /10
$7.16
Circle of Confinement

Circle of Confinement

Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

2.8 /10
$0.04
Circle of Protection Shadow

Circle of Protection: Shadow

Enchantment

: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

0.3 /10
$0.13
Dawn of a New Age

Dawn of a New Age

Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

8.6 /10
$2.23
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