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Cards similar to Field Marshal (400)

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Arashin Foremost

Arashin Foremost

Creature — Human Warrior (2/2)

Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

5 /10
$0.28
Archon of the Wild Rose

Archon of the Wild Rose

Creature — Archon (4/4)

Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

6.9 /10
$0.13
Armor Sliver

Armor Sliver

Creature — Sliver (2/2)

All Sliver creatures have ": This creature gets +0/+1 until end of turn."

2.1 /10
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Attended Healer

Attended Healer

Creature — Kor Cleric (2/3)

Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
: Another target Cleric gains lifelink until end of turn.

6.2 /10
$0.08
Attended Knight

Attended Knight

Creature — Human Knight (2/2)

First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

4.6 /10
$0.05
Aurelias Vindicator

Aurelia's Vindicator

Creature — Angel (4/2)

Flying, lifelink, ward
Disguise
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.

4.8 /10
$0.48
Banes Invoker

Bane's Invoker

Creature — Human Cleric (2/2)

Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.

2 /10
$0.03
Basris Acolyte

Basri's Acolyte

Creature — Cat Cleric (2/3)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

5.7 /10
$0.05
Battershield Warrior

Battershield Warrior

Creature — Human Warrior (2/2)

Boast — : Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

2 /10
$0.04
Battlewise Aven

Battlewise Aven

Creature — Bird Soldier (2/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

0.6 /10
$0.10
Beckoning WilloWisp

Beckoning Will-o'-Wisp

Creature — Spirit (1/3)

Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.

5 /10
$0.05
Benalish Knight

Benalish Knight

Creature — Human Knight (2/2)

Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)

2.5 /10
$0.10
Brigid Hero of Kinsbaile

Brigid, Hero of Kinsbaile

Legendary Creature — Kithkin Archer (2/3)

First strike
: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

5.7 /10
$1.18
Brotherhood Scribe

Brotherhood Scribe

Creature — Human Artificer (1/3)

Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts.
Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.

6.2 /10
$0.13
Brutal Cathar  Moonrage Brute

Brutal Cathar // Moonrage Brute

Creature — Human Soldier Werewolf // Creature — Werewolf (2/2)

When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Moonrage Brute

First strike
Ward—Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5.7 /10
$0.76
Canyon Jerboa

Canyon Jerboa

Creature — Mouse (1/2)

Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

5.8 /10
$0.09
Charismatic Vanguard

Charismatic Vanguard

Creature — Dwarf Soldier (3/2)

: Creatures you control get +1/+1 until end of turn.

2.2 /10
$0.02
Chieftain enDal

Chieftain en-Dal

Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

2.3 /10
$0.24
Civic Stalwart

Civic Stalwart

Creature — Elephant Soldier (3/3)

When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.

2.2 /10
$0.03
Cloud Crusader

Cloud Crusader

Creature — Human Knight (2/3)

Flying
First strike (This creature deals combat damage before creatures without first strike.)

1.7 /10
$0.08
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