Creature — Faerie // Instant — Adventure (2/1)
Flying
Mesmeric Glare
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
Legendary Creature — Human Knight (2/2)
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Creature — Human Shaman (2/2)
, , Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
Artifact Creature — Insect (1/1)
: Regenerate target artifact creature.
Creature — Human Warrior (3/1)
Cowards can't block Warriors.
: Choose one that hasn't been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
Creature — Human Soldier (2/1)
: Target creature gains flying until end of turn.
Creature — Kor Soldier (2/2)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
Creature — Elf Shaman (2/2)
: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Creature — Human Wizard (1/1)
: Target creature gets +1/+0 until end of turn.
: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Legendary Creature — Human Soldier (2/2)
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
Creature — Elf Druid (1/3)
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Creature — Human Artificer (2/1)
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature — Human Wizard (1/1)
, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Creature — Cat Warrior (2/2)
Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.
Creature — Human Wizard (2/1)
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)
Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Creature — Human Knight // Sorcery — Adventure (3/2)
Trample
When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
Dread Whispers
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Artifact Creature — Myr (1/1)
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Artifact Creature — Phyrexian Insect (1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Necropede dies, you may put a -1/-1 counter on target creature.
Creature — Faerie Wizard (1/1)
Flying
, : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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