Creature — Phyrexian Samurai (2/2)
When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.
Other Phyrexians you control get +1/+1.
, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Zombie Wizard (2/1)
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
Creature — Horror (7/7)
Trample
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
Creature — Vampire Shaman (2/2)
Whenever Kalastria Highborn or another Vampire you control dies, you may pay . If you do, target player loses 2 life and you gain 2 life.
Creature — Human Wizard (2/2)
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Creature — Zombie Jackal Warrior (2/2)
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
Creature — Human Pirate (1/2)
Flying
When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
Enchantment Creature — Nymph (1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Creature — Zombie Beast (1/2)
When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Sliver (1/1)
Whenever a Sliver you control attacks, defending player loses 1 life.
Creature — Human Warrior (2/1)
Mardu Skullhunter enters the battlefield tapped.
Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
Creature — Nightmare Horror (1/1)
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
Creature — Zombie (2/2)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.
Creature — Rat Rogue (1/1)
When Nezumi Informant enters the battlefield, each opponent discards a card.
Creature — Faerie Rogue (1/1)
Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Creature — Orc Archer (1/1)
Flash
When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
Creature — Human Wizard (2/2)
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
Creature — Spirit (3/3)
Skulk (This creature can't be blocked by creatures with greater power.)
When Pale Rider of Trostad enters the battlefield, discard a card.
Creature — Human Wizard (2/1)
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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