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Cards similar to Freewind Falcon (400)

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Darklit Gargoyle

Darklit Gargoyle

Artifact Creature — Gargoyle (1/2)

Flying
: Darklit Gargoyle gets +2/-1 until end of turn.

0.5 /10
$0.09
Dawnbringer Cleric

Dawnbringer Cleric

Creature — Human Cleric (1/3)

When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.

8.3 /10
$0.08
Defiant Falcon

Defiant Falcon

Creature — Rebel Bird (1/1)

Flying
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

4.2 /10
$0.26
Doorkeeper Thrull

Doorkeeper Thrull

Creature — Thrull (1/2)

Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.

6.6 /10
$1.38
Dragons Disciple

Dragon's Disciple

Creature — Human Monk (1/3)

As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward . (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

4.8 /10
$0.06
Drannith Magistrate

Drannith Magistrate

Creature — Human Wizard (1/3)

Your opponents can't cast spells from anywhere other than their hands.

9.9 /10
~$16
Drogskol Infantry  Drogskol Armaments

Drogskol Infantry // Drogskol Armaments

Creature — Spirit Soldier // Enchantment — Aura (2/2)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Drogskol Armaments

Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

3.8 /10
$0.03
Eddytrail Hawk

Eddytrail Hawk

Creature — Bird (1/2)

Flying
When Eddytrail Hawk enters the battlefield, you get (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.

3.9 /10
$0.03
Faithful Disciple

Faithful Disciple

Creature — Human Cleric (2/2)

Vigilance
When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.

10 /10
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Fearless Fledgling

Fearless Fledgling

Creature — Griffin (1/1)

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.

5.8 /10
$0.05
Fledgling Griffin

Fledgling Griffin

Creature — Griffin (2/2)

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

3.5 /10
$0.08
Fleeting Spirit

Fleeting Spirit

Creature — Spirit (3/1)

, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

3.1 /10
$0.03
Flumph

Flumph

Creature — Jellyfish (0/4)

Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.

9.1 /10
$0.97
Flutterfox

Flutterfox

Creature — Fox (2/2)

As long as you control an artifact or enchantment, Flutterfox has flying.

3.8 /10
$0.02
Frontier Seeker

Frontier Seeker

Creature — Human Scout (2/1)

When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2.5 /10
$0.03
Geist of the Lonely Vigil

Geist of the Lonely Vigil

Creature — Spirit Cleric (2/3)

Defender, flying
Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.

1.1 /10
$0.02
Giada Font of Hope

Giada, Font of Hope

Legendary Creature — Angel (2/2)

Flying, vigilance
Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.
: Add . Spend this mana only to cast an Angel spell.

9.3 /10
$3.58
GodFavored General

God-Favored General

Creature — Human Soldier (1/1)

Inspired — Whenever God-Favored General becomes untapped, you may pay . If you do, create two 1/1 white Soldier enchantment creature tokens.

3.8 /10
$0.07
Grateful Apparition

Grateful Apparition

Creature — Spirit (1/1)

Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.4 /10
$0.09
Griffin Rider

Griffin Rider

Creature — Human Knight (1/1)

As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.

2.6 /10
$0.10
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