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Cards similar to Gone Missing (400)

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Step Between Worlds

Step Between Worlds

Sorcery

Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5.1 /10
$0.21
Step Through

Step Through

Sorcery

Return two target creatures to their owners' hands.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

9.1 /10
$0.08
Stolen Identity

Stolen Identity

Sorcery

Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

8.9 /10
$0.29
Taigams Strike

Taigam's Strike

Sorcery

Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3.4 /10
$0.04
Traumatize

Traumatize

Sorcery

Target player mills half their library, rounded down.

9 /10
$4.22
Wave Goodbye

Wave Goodbye

Sorcery

Return each creature without a +1/+1 counter on it to its owner's hand.

8.6 /10
$4.37
Welcome to the Fold

Welcome to the Fold

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.

4 /10
$0.11
Zndrsplts Judgment

Zndrsplt's Judgment

Sorcery

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

6.6 /10
$0.15
All of History All at Once

All of History, All at Once

Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

6.6 /10
$0.14
Allied Strategies

Allied Strategies

Sorcery

Domain — Target player draws a card for each basic land type among lands they control.

3.4 /10
$0.16
Amass the Components

Amass the Components

Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

4.8 /10
$0.05
Amnesia

Amnesia

Sorcery

Target player reveals their hand and discards all nonland cards.

2.1 /10
$2.70
Argivian Restoration

Argivian Restoration

Sorcery

Return target artifact card from your graveyard to the battlefield.

6.2 /10
$0.23
Balance of Power

Balance of Power

Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

2 /10
~$44
Captivating Gyre

Captivating Gyre

Sorcery

Return up to three target creatures to their owners' hands.

2 /10
$0.03
Churning Eddy

Churning Eddy

Sorcery

Return target creature and target land to their owners' hands.

1 /10
$0.06
Coastal Discovery

Coastal Discovery

Sorcery

Draw two cards.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.5 /10
$0.07
Consuming Tide

Consuming Tide

Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

8.8 /10
$0.44
Counterintelligence

Counterintelligence

Sorcery

Return one or two target creatures to their owners' hands.

0.8 /10
$7.27
Cultural Exchange

Cultural Exchange

Sorcery

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

5.9 /10
$5.13
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