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Cards similar to Heavy Infantry (400)

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Graven Dominator

Graven Dominator

Creature — Gargoyle (4/4)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.

1 /10
$0.21
Great Desert Prospector

Great Desert Prospector

Creature — Human Artificer (3/2)

When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

5.5 /10
$0.03
Grey Host Reinforcements

Grey Host Reinforcements

Creature — Spirit Soldier (1/1)

Flying, ward
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.

6 /10
$0.15
Grey Knight Paragon

Grey Knight Paragon

Creature — Astartes Knight (4/4)

Flash
Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.

5.3 /10
$0.09
Guardian of Tazeem

Guardian of Tazeem

Creature — Sphinx (4/5)

Flying
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

6.5 /10
$0.25
Guardian Scalelord

Guardian Scalelord

Creature — Dragon (3/4)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

8.2 /10
$1.81
Heliod the Radiant Dawn  Heliod the Warped Eclipse

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Legendary Enchantment Creature — God // Legendary Enchantmen (4/4)

When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ( can be paid with either or 2 life.)

Heliod, the Warped Eclipse

You may cast spells as though they had flash.
Spells you cast cost less to cast for each card your opponents have drawn this turn.

8.6 /10
$0.35
Hollowhenge Spirit

Hollowhenge Spirit

Creature — Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

2.1 /10
$0.06
Icewind Stalwart

Icewind Stalwart

Creature — Tiefling Warrior (3/3)

Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.

6.2 /10
$0.04
Imperial Aerosaur

Imperial Aerosaur

Creature — Dinosaur (3/3)

Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

4.8 /10
$0.05
Invasion of Moag  Bloomwielder Dryads

Invasion of Moag // Bloomwielder Dryads

Battle — Siege // Creature — Dryad (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.

Bloomwielder Dryads

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of your end step, put a +1/+1 counter on target creature you control.

5.9 /10
$0.02
Kabira Outrider

Kabira Outrider

Creature — Human Warrior (3/3)

When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

1.8 /10
$0.01
Kapsho Kitefins

Kapsho Kitefins

Creature — Fish (3/3)

Flying
Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.

4.2 /10
$0.07
Karmic Guide

Karmic Guide

Creature — Angel Spirit (2/2)

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

9.8 /10
$4.36
Landscaper Colos

Landscaper Colos

Creature — Goat Beast (4/6)

When Landscaper Colos enters the battlefield, put target card from an opponent's graveyard on the bottom of their library.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3.2 /10
$0.03
LotusEye Mystics

Lotus-Eye Mystics

Creature — Human Monk (3/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

3.4 /10
$0.02
Loxodon Restorer

Loxodon Restorer

Creature — Elephant Cleric (3/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Loxodon Restorer enters the battlefield, you gain 4 life.

2.5 /10
$0.06
Master Skald

Master Skald

Creature — Dwarf Warrior (4/4)

When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.

2.9 /10
$0.04
Midvast Protector

Midvast Protector

Creature — Human Wizard (2/3)

When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

0.5 /10
$0.02
Militant Angel

Militant Angel

Creature — Angel (3/4)

Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.

2.7 /10
$2.59
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