Creature — Orc Pirate (2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
Enchantment Creature — Human Samurai (2/1)
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Creature — Goblin Warrior (1/2)
Trample
Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Legendary Creature — Human Rebel (2/2)
Trample
Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
Creature — Human Knight (2/2)
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Creature — Nightstalker (1/1)
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Warrior (2/2)
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
Creature — Kavu (1/1)
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Creature — Goblin Warrior (1/1)
First strike, trample
Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.
Creature — Phyrexian Cleric (2/2)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn.
Creature — Human Soldier (2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
Creature — Phyrexian Lizard (2/2)
Trample
Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.
Creature — Human Soldier (1/1)
Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
Creature — Bird (1/1)
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Beast (0/0)
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact Creature — Insect (0/0)
Flying
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact Creature — Artificer (1/3)
: Add . Spend this mana only to activate an ability or cast an artifact spell.
Artifact Creature — Golem (2/1)
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
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