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Cards similar to Leyline of Anticipation (400)

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Struggle for Project Purity

Struggle for Project Purity

Enchantment

As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

8 /10
$3.69
Sunken Hope

Sunken Hope

Enchantment

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

4.1 /10
$0.23
Swindlers Scheme

Swindler's Scheme

Enchantment

Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.

3.6 /10
$0.08
Teferis Realm

Teferi's Realm

World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

3.2 /10
$2.06
Undertow

Undertow

Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

0.1 /10
$1.52
Veiled Crocodile

Veiled Crocodile

Enchantment

When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.

0.8 /10
$0.31
Verity Circle

Verity Circle

Enchantment

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
: Tap target creature without flying.

8.8 /10
$0.29
Wiretapping

Wiretapping

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

6.7 /10
$0.08
Zurs Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

6.1 /10
$0.82
Aether Barrier

Aether Barrier

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay .

5.5 /10
$1.36
Aether Storm

Aether Storm

Enchantment

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

2.4 /10
$0.26
An Unearthly Child

An Unearthly Child

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

5.8 /10
$0.08
Annex

Annex

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.

4 /10
$0.30
Arcane Melee

Arcane Melee

Enchantment

Instant and sorcery spells cost less to cast.

7.1 /10
$0.32
Archmage Ascension

Archmage Ascension

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

7.5 /10
$2.27
Astral Wingspan

Astral Wingspan

Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Enchant creature
When Astral Wingspan enters the battlefield, draw a card.
Enchanted creature gets +2/+2 and has flying.

5.1 /10
$0.02
Battle of Wits

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

2.5 /10
$0.13
Behold the Unspeakable  Vision of the Unspeakable

Behold the Unspeakable // Vision of the Unspeakable

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Vision of the Unspeakable

Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.

7.1 /10
$0.02
Callaphe Beloved of the Sea

Callaphe, Beloved of the Sea

Legendary Enchantment Creature — Demigod (0/3)

Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."

8.2 /10
$0.11
Case of the Shifting Visage

Case of the Shifting Visage

Enchantment — Case

At the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)

6.5 /10
$0.13
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