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Cards similar to Mask of Law and Grace (400)

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Deafening Silence

Deafening Silence

Enchantment

Each player can't cast more than one noncreature spell each turn.

9.6 /10
$2.05
Defensive Formation

Defensive Formation

Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

3.5 /10
$0.41
Detention Vortex

Detention Vortex

Enchantment — Aura

Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.

4 /10
$0.05
Fasting

Fasting

Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy Fasting.

0.6 /10
$0.84
Gerrards Battle Cry

Gerrard's Battle Cry

Enchantment

: Creatures you control get +1/+1 until end of turn.

2.7 /10
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GO TO JAIL

GO TO JAIL

Enchantment

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

10 /10
$0.10
High Ground

High Ground

Enchantment

Each creature you control can block an additional creature each combat.

4.2 /10
$0.25
Inheritance

Inheritance

Enchantment

Whenever a creature dies, you may pay . If you do, draw a card.

3.2 /10
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Meticulous Excavation

Meticulous Excavation

Enchantment

: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.

6.8 /10
$0.08
Myth Realized

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
: Put a lore counter on Myth Realized.
: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

5.8 /10
$0.04
Paladin Class

Paladin Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

9.1 /10
$0.40
Porphyry Nodes

Porphyry Nodes

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.

3.7 /10
$0.30
Sanctum of Tranquil Light

Sanctum of Tranquil Light

Legendary Enchantment — Shrine

: Tap target creature. This ability costs less to activate for each Shrine you control.

8.5 /10
$0.28
Sigardas Aid

Sigarda's Aid

Enchantment

You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

9.7 /10
$7.41
Soul Snare

Soul Snare

Enchantment

, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

8.4 /10
$0.05
Static Prison

Static Prison

Enchantment

When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (two energy counters).
At the beginning of your precombat main phase, sacrifice Static Prison unless you pay .

2.1 /10
$0.46
Sunspring Expedition

Sunspring Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

4.4 /10
$0.09
Testament of Faith

Testament of Faith

Enchantment

: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.

1.1 /10
$0.30
Aegis of Honor

Aegis of Honor

Enchantment

: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

3.1 /10
$1.77
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

9.8 /10
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