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Cards similar to Painful Lesson (400)

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Vault Plunderer

Vault Plunderer

Creature — Human Rogue (3/1)

When Vault Plunderer enters, target player draws a card and loses 1 life.

3.7 /10
$0.04
Witchs Mark

Witch's Mark

Sorcery

You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

8.7 /10
$0.13
Witness the End

Witness the End

Sorcery

Devoid (This card has no color.)
Target opponent exiles two cards from their hand and loses 2 life.

2.1 /10
$0.07
Wretched Confluence

Wretched Confluence

Instant

Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.

6.7 /10
$0.10
Absorb Vis

Absorb Vis

Sorcery

Target player loses 4 life and you gain 4 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3.7 /10
$0.09
Accursed Witch  Infectious Curse

Accursed Witch // Infectious Curse

Creature — Human Shaman // Enchantment — Aura Curse (4/2)

Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

Infectious Curse

Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

7 /10
$0.26
Acolyte of Xathrid

Acolyte of Xathrid

Creature — Human Cleric (0/1)

, : Target player loses 1 life.

2.4 /10
$0.08
Angrath the FlameChained

Angrath, the Flame-Chained

Legendary Planeswalker — Angrath

+1: Each opponent discards a card and loses 2 life.
-3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
-8: Each opponent loses life equal to the number of cards in their graveyard.

7.4 /10
$3.91
Archon of Cruelty

Archon of Cruelty

Creature — Archon (6/6)

Flying
Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.

9.5 /10
$3.53
Arterial Flow

Arterial Flow

Sorcery

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

7.5 /10
$0.28
Ashenmoor Liege

Ashenmoor Liege

Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

5.3 /10
$0.46
Baneblade Scoundrel  Baneclaw Marauder

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Baneclaw Marauder

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2.1 /10
$0.02
Bile Urchin

Bile Urchin

Creature — Spirit (1/1)

Sacrifice Bile Urchin: Target player loses 1 life.

3.3 /10
$0.16
Bleak Coven Vampires

Bleak Coven Vampires

Creature — Vampire Warrior (4/3)

Metalcraft — When Bleak Coven Vampires enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.

1.6 /10
$0.07
Blightspeaker

Blightspeaker

Creature — Human Rebel Cleric (1/1)

: Target player loses 1 life.
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

2.4 /10
$0.06
Blind Hunter

Blind Hunter

Creature — Bat (2/2)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.

4.1 /10
$0.12
Blood Artist

Blood Artist

Creature — Vampire (0/1)

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

9.9 /10
$3.16
Blood Hustler

Blood Hustler

Creature — Vampire Rogue (1/1)

Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Target opponent loses 1 life and you gain 1 life.

5.1 /10
$0.07
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