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Cards similar to Primal Boost (400)

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Wild Hunger

Wild Hunger

Instant

Target creature gets +3/+1 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.6 /10
$0.04
Witchs Web

Witch's Web

Instant

Target creature gets +3/+3 and gains reach until end of turn. Untap it.

5.4 /10
$0.05
Wolf Strike

Wolf Strike

Instant

Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.

5 /10
$0.03
Woodcutters Grit

Woodcutter's Grit

Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

2.9 /10
$0.08
Skyshroud Blessing

Skyshroud Blessing

Instant

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.

3.1 /10
$0.20
Supersize

Supersize

Instant

Target creature gets +3½/+3½ until end of turn.

10 /10
$0.12
Thornado

Thornado

Instant

Destroy target creature with flying.
Cycling (, Discard this card: Draw a card.)

3 /10
$0.05
Vivify

Vivify

Instant

Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.

1.2 /10
$0.18
Astral Steel

Astral Steel

Instant

Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

4.9 /10
$0.16
Benefactors Draught

Benefactor's Draught

Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.

8 /10
~$14
Choose Your Weapon

Choose Your Weapon

Instant

Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.

7.3 /10
$0.11
Collective Resistance

Collective Resistance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.

4.3 /10
$0.45
Colossal Heroics

Colossal Heroics

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

2.1 /10
$0.07
Crash Landing

Crash Landing

Instant

Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

0.9 /10
$0.11
Evolution Charm

Evolution Charm

Instant

Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.

7.9 /10
$0.18
Gaeas Gift

Gaea's Gift

Instant

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

9.5 /10
$0.30
Infuse with the Elements

Infuse with the Elements

Instant

Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.

1.1 /10
$0.08
Intrepid Trufflesnout  Go Hog Wild

Intrepid Trufflesnout // Go Hog Wild

Creature — Boar // Instant — Adventure (3/1)

Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

Go Hog Wild

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

4.3 /10
$0.15
Kamahls Will

Kamahl's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

8.4 /10
$0.22
Press the Advantage

Press the Advantage

Instant

Up to two target creatures each get +2/+2 and gain trample until end of turn.

1.2 /10
$0.04
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