← Edit search Random card

Cards similar to Psionic Gift (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Founding the Third Path

Founding the Third Path

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

6.5 /10
$0.10
Frogify

Frogify

Enchantment — Aura

Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

8.8 /10
$0.16
Ice Over

Ice Over

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.

3.1 /10
$0.03
In Too Deep

In Too Deep

Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

7.2 /10
$1.26
Invisibility

Invisibility

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked except by Walls.

5.6 /10
~$38
Legacys Allure

Legacy's Allure

Enchantment

At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)

4.8 /10
--
Locked in the Cemetery

Locked in the Cemetery

Enchantment — Aura

Enchant creature
When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

2.9 /10
$0.02
Lost in the Maze

Lost in the Maze

Enchantment

Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.

6.2 /10
$0.16
Lost in Thought

Lost in Thought

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

1.3 /10
$0.06
Metamorphic Alteration

Metamorphic Alteration

Enchantment — Aura

Enchant creature
As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.

5.9 /10
$0.30
Mirror Mockery

Mirror Mockery

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.

6.6 /10
$0.40
Mistform Mask

Mistform Mask

Enchantment — Aura

Enchant creature
: Enchanted creature becomes the creature type of your choice until end of turn.

3 /10
$0.09
Mists of Littjara

Mists of Littjara

Enchantment — Aura

Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0.

1.2 /10
$0.04
MoonCircuit Hacker

Moon-Circuit Hacker

Enchantment Creature — Human Ninja (2/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

8.9 /10
$0.07
Mystic Subdual

Mystic Subdual

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

6.4 /10
$0.08
Narcolepsy

Narcolepsy

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.

4.5 /10
$0.07
Ongoing Investigation

Ongoing Investigation

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Exile a creature card from your graveyard: Investigate. You gain 2 life.

7.4 /10
$0.09
Pin to the Earth

Pin to the Earth

Enchantment — Aura

Enchant creature
Enchanted creature gets -6/-0.

1.3 /10
$0.02
Profts Eidetic Memory

Proft's Eidetic Memory

Legendary Enchantment

When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

7.8 /10
$2.16
Ray of Frost

Ray of Frost

Enchantment — Aura

Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.

3.4 /10
--
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.