Instant
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
Instant
This spell can't be countered. (This includes by the ward ability.)
Destroy target creature or planeswalker with mana value 3 or less.
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Instant
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Instant
Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
Instant
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.
Draw a card.
Instant
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target player sacrifices a creature.
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Instant
As an additional cost to cast this spell, pay 3 life.
Counter target creature spell.
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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