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Cards similar to Silence (400)

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Head to Head

Head to Head

Instant

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)

10 /10
$0.21
Heal

Heal

Instant

Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.

4.4 /10
--
Healing Grace

Healing Grace

Instant

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

3.2 /10
$0.03
Healing Salve

Healing Salve

Instant

Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.

3 /10
$0.18
Heavens Gate

Heaven's Gate

Instant

One or more target creatures become white until end of turn.

4.4 /10
~$11
Holy Day

Holy Day

Instant

Prevent all combat damage that would be dealt this turn.

7.3 /10
$0.23
Hope Charm

Hope Charm

Instant

Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.

1.7 /10
$0.15
Indestructible Aura

Indestructible Aura

Instant

Prevent all damage that would be dealt to target creature this turn.

2.4 /10
$0.35
Iron Will

Iron Will

Instant

Target creature gets +0/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)

2.1 /10
$0.11
Isolate

Isolate

Instant

Exile target permanent with mana value 1.

1.9 /10
$0.11
Ivory Charm

Ivory Charm

Instant

Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.

1.3 /10
$0.10
Light of Hope

Light of Hope

Instant

Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.

7.7 /10
$0.09
Light the Way

Light the Way

Instant

Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand.

6.8 /10
$0.04
Lithomancers Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

1.4 /10
$0.06
Lorans Escape

Loran's Escape

Instant

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

9.3 /10
$0.37
Luminesce

Luminesce

Instant

Prevent all damage that black sources and red sources would deal this turn.

0.6 /10
$0.13
Mana Tithe

Mana Tithe

Instant

Counter target spell unless its controller pays .

9.3 /10
$0.50
Marrow Shards

Marrow Shards

Instant

( can be paid with either or 2 life.)
Marrow Shards deals 1 damage to each attacking creature.

3.5 /10
$0.20
Mending Hands

Mending Hands

Instant

Prevent the next 4 damage that would be dealt to any target this turn.

0.5 /10
$0.11
Moment of Silence

Moment of Silence

Instant

Target player skips their next combat phase this turn.

3.7 /10
$0.20
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