Creature — Elephant (3/4)
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Creature — Ogre (3/2)
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
Creature — Human Samurai (4/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Ogre Samurai Shaman (2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
Creature — Wolverine (2/4)
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Creature — Vampire (3/3)
Menace
When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Creature — Human Werewolf // Creature — Werewolf (2/5)
: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Savage Packmate
Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Tyranid Human (3/3)
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.
Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
Creature — Human Werewolf // Creature — Werewolf (2/2)
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
Ravager of the Fells
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
Creature — Human Samurai (2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
Legendary Creature — Cat Bard Druid (3/3)
When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
Creature — Phyrexian Soldier (2/3)
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.
Creature — Human Warrior (4/3)
Trample
Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
Creature — Dinosaur Beast (6/6)
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Creature — Dinosaur (6/6)
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
Creature — Dinosaur (4/4)
Other Dinosaurs you control have haste.
When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
Creature — Dragon (4/4)
Flying
Whenever Savage Ventmaw attacks, add . Until end of turn, you don't lose this mana as steps and phases end.
Creature — Manticore (2/4)
: Sawback Manticore gains flying until end of turn.
: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
Creature — Wurm (7/7)
Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
Legendary Creature — Human Samurai (3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
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