Enchantment — Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Creature — Human Knight (2/2)
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
Legendary Creature — Human Wizard (1/1)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
Creature — Human Artificer (2/1)
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Dinosaur (2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Creature — Merfolk Wizard (2/5)
Whenever Sage of the Falls or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Legendary Creature — Snake Monk (3/4)
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
Creature — Human Wizard (1/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters, if you attacked this turn, you may draw a card. If you do, discard a card.
Creature — Kraken (3/5)
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Creature — Surrakar (3/3)
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
Creature — Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
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