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Cards similar to Territorial Dispute (400)

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Duplicity

Duplicity

Enchantment

When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

0.3 /10
$0.30
Enslave

Enslave

Enchantment — Aura

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

5.3 /10
$0.04
Fatal Attraction

Fatal Attraction

Enchantment — Aura

Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

1.3 /10
$0.11
Followed Footsteps

Followed Footsteps

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.

7.8 /10
$2.78
Frenzied Fugue

Frenzied Fugue

Enchantment — Aura

Enchant permanent
When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

5.3 /10
$0.45
Gallifrey Stands

Gallifrey Stands

Legendary Enchantment

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

5.8 /10
$0.07
Goblin Assault

Goblin Assault

Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.

7.8 /10
$0.91
Havoc Festival

Havoc Festival

Enchantment

Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.

7.7 /10
$0.34
Honden of Infinite Rage

Honden of Infinite Rage

Legendary Enchantment — Shrine

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

8.6 /10
$0.83
Honden of Lifes Web

Honden of Life's Web

Legendary Enchantment — Shrine

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

8.6 /10
$0.95
Honden of Seeing Winds

Honden of Seeing Winds

Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

8.6 /10
$0.97
Incendiary

Incendiary

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.

2.3 /10
$0.27
Invasion of Shandalar  Leyline Surge

Invasion of Shandalar // Leyline Surge

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.

Leyline Surge

At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.

7.6 /10
$1.08
Lilianas Contract

Liliana's Contract

Enchantment

When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

9 /10
$2.95
Mind Unbound

Mind Unbound

Enchantment

At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.

6.4 /10
$0.58
NearDeath Experience

Near-Death Experience

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

5.4 /10
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Palace Siege

Palace Siege

Enchantment

As Palace Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

8.8 /10
$1.44
Raka Sanctuary

Raka Sanctuary

Enchantment

At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.

0.9 /10
$0.16
Shape of the Wiitigo

Shape of the Wiitigo

Enchantment — Aura

Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

3.1 /10
$0.29
Shifting Shadow

Shifting Shadow

Enchantment — Aura

Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."

6.2 /10
$0.11
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