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Cards similar to Transcendence (400)

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Birth of the Imperium

Birth of the Imperium

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature.
III — Draw two cards for each opponent who controls fewer creatures than you.

8.1 /10
$0.48
Convalescence

Convalescence

Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

0.1 /10
$0.34
Convalescent Care

Convalescent Care

Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

0.9 /10
$0.27
Curse of Fools Wisdom

Curse of Fool's Wisdom

Enchantment — Aura Curse

Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.4 /10
$3.35
Karametra God of Harvests

Karametra, God of Harvests

Legendary Enchantment Creature — God (6/7)

Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

9.3 /10
$2.50
Angelic Accord

Angelic Accord

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

9.1 /10
$0.66
Anikthea Hand of Erebos

Anikthea, Hand of Erebos

Legendary Enchantment Creature — Demigod (4/4)

Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

8.2 /10
--
Assemble the Legion

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

9.3 /10
$0.09
Athreos ShroudVeiled

Athreos, Shroud-Veiled

Legendary Enchantment Creature — God (4/7)

Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

8.8 /10
$3.84
Blind Obedience

Blind Obedience

Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.

9.8 /10
$1.51
Circle of Confinement

Circle of Confinement

Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

2.9 /10
$0.04
Dawn of a New Age

Dawn of a New Age

Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

8.6 /10
$2.24
Elesh Norn  The Argent Etchings

Elesh Norn // The Argent Etchings

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (3/5)

Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Argent Etchings

(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

9 /10
$5.46
Enduring Angel  Angelic Enforcer

Enduring Angel // Angelic Enforcer

Creature — Angel // Creature — Angel (3/3)

Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.

Angelic Enforcer

Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.

7.5 /10
$1.70
Exquisite Blood

Exquisite Blood

Enchantment

Whenever an opponent loses life, you gain that much life.

9.8 /10
~$19
Gallifrey Stands

Gallifrey Stands

Legendary Enchantment

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

5.7 /10
$0.07
Griffin Aerie

Griffin Aerie

Enchantment

At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

8.3 /10
$0.07
Heliod SunCrowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God (5/5)

Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.

9.7 /10
~$13
Heliod the Radiant Dawn  Heliod the Warped Eclipse

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Legendary Enchantment Creature — God // Legendary Enchantmen (4/4)

When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ( can be paid with either or 2 life.)

Heliod, the Warped Eclipse

You may cast spells as though they had flash.
Spells you cast cost less to cast for each card your opponents have drawn this turn.

8.6 /10
$0.33
Honden of Cleansing Fire

Honden of Cleansing Fire

Legendary Enchantment — Shrine

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

8.6 /10
$2.32
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