Creature — Elemental Beast (2/4)
Flying
Discard a card: Switch Aeromoeba's power and toughness until end of turn.
Legendary Creature — Merfolk Wizard (2/4)
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Creature — Bird Wizard (2/2)
Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
Creature — Jellyfish (2/2)
Flying
: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
Creature — Drake (1/3)
Flying
: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
Creature — Bird Soldier (2/2)
Flying
: Balshan Collaborator gets +1/+1 until end of turn.
Creature — Bird Wizard (3/1)
Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Creature — Drake (1/3)
Flying
: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
Creature — Bird (1/1)
Flying
: Target land becomes the basic land type of your choice until end of turn.
Creature — Tiefling Wizard (2/2)
Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Creature — Faerie Rogue (1/2)
Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Creature — Squid Beast (1/3)
Flying
Fylamarid can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.
Creature — Human Wizard (2/2)
Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
Creature — Phyrexian Bird (1/4)
Flying
Gitaxian Raptor enters the battlefield with three oil counters on it.
Remove an oil counter from Gitaxian Raptor: Gitaxian Raptor gets +1/-1 until end of turn.
Creature — Faerie Wizard (1/1)
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
Creature — Bird Scout (2/1)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Kithkin Soldier (2/2)
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
Creature — Faerie Rogue (1/4)
Flying
, : Target opponent exiles the top card of their library. Until end of turn, you may play that card. ( is the untap symbol.)
Creature — Djinn Monk (2/3)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Sphinx Wizard (1/4)
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
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