Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Enchantment
: Remove target attacking creature you control from combat and untap it.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Enchantment — Aura
Enchant creature
Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green and from blue.
Enchantment
, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Enchantment — Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Enchantment — Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
Enchantment
, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Enchantment
Each player can't cast more than one noncreature spell each turn.
Enchantment — Aura
Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."
Enchantment
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy Fasting.
Enchantment
Each creature you control can block an additional creature each combat.
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
Enchantment
When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (two energy counters).
At the beginning of your precombat main phase, sacrifice Static Prison unless you pay .
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