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Cards similar to Absolute Grace (400)

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Monk Class

Monk Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

6.9 /10
$0.22
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

6.4 /10
$0.09
Rise of the Hobgoblins

Rise of the Hobgoblins

Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens.
: Red creatures and white creatures you control gain first strike until end of turn.

4.7 /10
$4.38
Sterling Grove

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

9.7 /10
$3.40
Suleimans Legacy

Suleiman's Legacy

Enchantment

When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.

0.5 /10
$1.22
Wheel of Sun and Moon

Wheel of Sun and Moon

Enchantment — Aura

Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

5.8 /10
$2.40
Aurification

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.

5.9 /10
$3.65
Black Ward

Black Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.

3.2 /10
$0.27
Crystallization

Crystallization

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.

4.3 /10
$0.20
Curse of Chains

Curse of Chains

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, tap enchanted creature.

4.7 /10
$0.33
Fighter Class

Fighter Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

9.3 /10
$3.31
Fortified Area

Fortified Area

Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.5 /10
$2.38
Hidden Stockpile

Hidden Stockpile

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
, Sacrifice a creature: Scry 1.

8.3 /10
$0.21
Humility

Humility

Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

6.9 /10
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Jukai Naturalist

Jukai Naturalist

Enchantment Creature — Human Monk (2/2)

Lifelink
Enchantment spells you cast cost less to cast.

9.6 /10
$0.18
Mask of Law and Grace

Mask of Law and Grace

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black and from red.

7.2 /10
$0.52
Oath of Ajani

Oath of Ajani

Legendary Enchantment

When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.
Planeswalker spells you cast cost less to cast.

7.6 /10
$0.58
Out of Time

Out of Time

Enchantment

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

8.5 /10
$0.08
Squees Embrace

Squee's Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.

5.7 /10
$0.24
Staggering Insight

Staggering Insight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

8.2 /10
$0.12
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