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Cards similar to Adarkar Valkyrie (400)

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Militant Angel

Militant Angel

Creature — Angel (3/4)

Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.

2.6 /10
$2.79
Pantlaza SunFavored

Pantlaza, Sun-Favored

Legendary Creature — Dinosaur (4/4)

Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

8.8 /10
$3.52
Radiant Archangel

Radiant, Archangel

Legendary Creature — Angel (3/3)

Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.

4.7 /10
$8.02
Razor Hippogriff

Razor Hippogriff

Creature — Hippogriff (3/3)

Flying
When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.

2.1 /10
$0.07
Requiem Angel

Requiem Angel

Creature — Angel (5/5)

Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

8.2 /10
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Resolute Blademaster

Resolute Blademaster

Creature — Human Soldier Ally (2/2)

Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

5.6 /10
$0.05
Sensor Splicer

Sensor Splicer

Creature — Phyrexian Artificer (1/1)

When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.

7.5 /10
$0.15
Serras Guardian

Serra's Guardian

Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

7.5 /10
$0.25
Shaile Dean of Radiance  Embrose Dean of Shadow

Shaile, Dean of Radiance // Embrose, Dean of Shadow

Legendary Creature — Bird Cleric // Legendary Creature — Hum (1/1)

Flying, vigilance
: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.

Embrose, Dean of Shadow

: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

7.4 /10
$0.19
Shepherd of the Cosmos

Shepherd of the Cosmos

Creature — Angel Warrior (3/3)

Flying
When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5.8 /10
$0.07
Silent Sentinel

Silent Sentinel

Creature — Archon (4/6)

Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.

5.9 /10
$0.10
Silverwing Squadron

Silverwing Squadron

Creature — Human Knight (0/0)

Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

8.7 /10
$0.11
Skyboon Evangelist

Skyboon Evangelist

Creature — Bird Advisor (3/3)

Flying
When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.

6.8 /10
$0.26
Solitude

Solitude

Creature — Elemental Incarnation (3/2)

Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.

9.3 /10
~$31
Speakeasy Server

Speakeasy Server

Creature — Bird Citizen (3/3)

Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.

4.2 /10
$0.02
Squad Captain

Squad Captain

Creature — Human Soldier (2/2)

Vigilance
Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

4.3 /10
$0.02
Stagecoach Security

Stagecoach Security

Creature — Human Soldier (4/5)

When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1.3 /10
$0.02
Sunrise Seeker

Sunrise Seeker

Creature — Human Scout (3/3)

Vigilance
When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

0.9 /10
$0.03
Supply Caravan

Supply Caravan

Creature — Camel (3/5)

When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

0.5 /10
$0.02
Tabaxi Toucaneers

Tabaxi Toucaneers

Creature — Cat Ranger (3/2)

Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5.3 /10
$0.04
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